The plain-English version
A touch interface that translates finger position or movement into a directional control value.
Why it matters
It needs deliberate decisions about placement, dead zone, range, release behavior, and how it coexists with other gestures.
Let’s make it click
Dragging from the center of a left-hand control produces a direction and strength; releasing returns movement to neutral.
Vibe Bro’s heads-up
Leaving the last direction active after a canceled touch can make a character continue moving after the player stops.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: On-screen stick input and neutral release behavior are supported. Placement and interruption policy are design decisions to verify in the actual implementation.