The plain-English version
A layer that maps physical inputs to named game actions such as move, jump, interact, and pause.
Why it matters
It supports remapping and multiple devices without hard-coding every gameplay rule to a particular key.
Let’s make it click
The Jump action can be triggered by a configured keyboard key or gamepad button while using the same jump rule.
Vibe Bro’s heads-up
Displaying a fixed Space prompt after a player remaps the action makes instructions disagree with the actual controls.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Named action mapping is supported; remapping also requires updating displayed binding text in the application.