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Vibe Bro’sENCYCLOPEDIA

LEARN THE LINGO

Multitouch tracking

Following multiple simultaneous contact points using their individual identifiers and lifecycles.

The plain-English version

Following multiple simultaneous contact points using their individual identifiers and lifecycles.

Why it matters

It allows one finger to steer while another activates an action without the two controls stealing each other's input.

Let’s make it click

A game binds the first contact on the left control to movement and a second contact on the right to firing.

Vibe Bro’s heads-up

Assuming the first item in each touch event is always the same finger can swap controls when contacts end.

The docs behind it

Editorial review · October 28, 2026

Supported: Per-contact identity and release/cancellation are supported. The warning concerns changing event-list positions, not a claim that identifiers never get reused.

Read the content review record.

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