The plain-English version
The transitions a game experiences as it gains focus, loses focus, moves to the background, resumes, or terminates.
Why it matters
These transitions affect input, audio, timers, network connections, and the opportunity to preserve progress.
Let’s make it click
When interrupted during a puzzle, the game stops accepting gestures and restores a clear paused state when the player returns.
Vibe Bro’s heads-up
Treating resume as an ordinary frame can apply a huge elapsed interval or keep obsolete touches and requests active.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Foreground, background, interruption, and resume transitions are supported. Clearing stale input and elapsed-time handling are implementation guidance.