The plain-English version
Correcting a client's predicted state using acknowledged authoritative state and the relevant pending inputs.
Why it matters
It closes the loop between immediate local feedback and the server's accepted simulation.
Let’s make it click
The client resets to an acknowledged position and reapplies unacknowledged inputs instead of simply discarding all recent movement.
Vibe Bro’s heads-up
Snapping to every arriving server position without understanding timestamps and pending input can produce visible jitter and incorrect motion.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Restoring acknowledged state and re-simulating relevant pending input are supported reconciliation techniques. The text does not promise jitter-free output.