The plain-English version
Rendering remote game objects using buffered state samples to smooth their apparent movement.
Why it matters
It trades some display delay for smoother motion when network updates arrive less frequently than rendered frames.
Let’s make it click
The client displays a remote player between two received position snapshots rather than jumping directly to each new sample.
Vibe Bro’s heads-up
Interpolation between past samples differs from predicting an unknown future state; label and tune the two behaviors separately.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Buffered past snapshots trade presentation delay for smoother remote motion; interpolation is distinguished from extrapolating future state.