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Snapshot interpolation

Rendering remote game objects using buffered state samples to smooth their apparent movement.

The plain-English version

Rendering remote game objects using buffered state samples to smooth their apparent movement.

Why it matters

It trades some display delay for smoother motion when network updates arrive less frequently than rendered frames.

Let’s make it click

The client displays a remote player between two received position snapshots rather than jumping directly to each new sample.

Vibe Bro’s heads-up

Interpolation between past samples differs from predicting an unknown future state; label and tune the two behaviors separately.

The docs behind it

Editorial review · October 28, 2026

Supported: Buffered past snapshots trade presentation delay for smoother remote motion; interpolation is distinguished from extrapolating future state.

Read the content review record.

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