The plain-English version
The frequency of a defined networked update or server simulation step, whose exact meaning must be specified.
Why it matters
It affects timing and resource use, but a larger number alone does not establish a better multiplayer experience.
Let’s make it click
A test records server simulation cadence separately from how frequently position snapshots are sent to clients.
Vibe Bro’s heads-up
Server simulation frequency, packet-send frequency, rendering FPS, and display refresh should not be treated as interchangeable.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Server simulation and snapshot-send rates can differ. The entry appropriately requires specifying what network tick rate means in a given system.