The plain-English version
A canvas whose drawing-buffer size is managed separately from its displayed size for dense-pixel screens.
Why it matters
It helps avoid blurry output while keeping pointer coordinates and layout aligned with the displayed game area.
Let’s make it click
The game scales its backing buffer appropriately, then converts pointer positions relative to the canvas's displayed rectangle.
Vibe Bro’s heads-up
Increasing only the CSS size can blur the image, while increasing only the buffer can misalign input coordinates.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: CSS display size, backing-buffer dimensions, and coordinate normalization are correctly distinguished for dense-pixel canvas rendering.