The plain-English version
The repeating cycle that gathers input, advances game behavior, and prepares the next displayed result.
Why it matters
Understanding the loop helps you locate movement, collision, animation, and pause behavior without scattering updates unpredictably.
Let’s make it click
A round reads directional input, advances a character, resolves contact with a wall, and displays the resulting position.
Vibe Bro’s heads-up
Running an action once per frame without considering time can make it behave differently on faster machines.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: The recurring input/update/render model is supported. The sample sequence is illustrative, and the per-frame timing warning agrees with the processing documentation.