The plain-English version
A planned allocation of frame time, memory, and other resources for the targeted console configuration.
Why it matters
It gives teams a basis for deciding whether new scenes, effects, and systems fit their intended experience.
Let’s make it click
A demanding encounter is tested on target hardware with its actual assets, then measured against the chosen frame-time target.
Vibe Bro’s heads-up
A comfortable editor preview on a powerful workstation is not evidence that the console build meets its budget.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Frame-time and memory budgets apply to targeted hardware. The scene test is proposed verification, not measured console performance.