The plain-English version
The time required or observed for an individual frame, usually measured in milliseconds.
Why it matters
Looking at individual intervals and spikes exposes hitches that average FPS can hide.
Let’s make it click
A traversal test logs a short frame-time spike when a new area appears and traces which work occurs at that moment.
Vibe Bro’s heads-up
Reporting only an average can conceal rare but disruptive pauses that affect input and motion.
The docs behind it
- Epic Games — frame time, performance budgets, and profiling
- Godot — idle processing, physics ticks, and delta time
Documentation links checked .
Editorial review · October 28, 2026
Supported: Individual frame duration and timing spikes are valid performance concepts; the hypothetical traversal example is not a measured result.