The plain-English version
A grid or structured arrangement of reusable tiles used to build game levels and related data.
Why it matters
Tiles can encode visual layout alongside collision or navigation decisions, which should stay understandable to the level designer.
Let’s make it click
A platform level uses a tile grid for terrain while special tiles supply hazards and collision shapes.
Vibe Bro’s heads-up
A tile that looks solid is not necessarily configured as solid; inspect the actual collision and navigation data.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Tile grids can carry collision/navigation information separately from appearance; visible solidity alone does not configure collision.