The plain-English version
Audio whose presentation varies with a source's location and the listener's position or orientation.
Why it matters
It helps communicate the game world while requiring clear decisions about distance, direction, and mix priority.
Let’s make it click
A nearby enemy's footsteps shift with listener orientation and become quieter farther away according to the game's mix.
Vibe Bro’s heads-up
Essential information should not rely exclusively on hearing a particular spatial cue, especially across different playback setups.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Listener-relative position, orientation, and attenuation are supported. Complementary cues are accessibility design advice.