Skip to content
Vibe Bro’sENCYCLOPEDIA

LEARN THE LINGO

Spatial game audio

Audio whose presentation varies with a source's location and the listener's position or orientation.

The plain-English version

Audio whose presentation varies with a source's location and the listener's position or orientation.

Why it matters

It helps communicate the game world while requiring clear decisions about distance, direction, and mix priority.

Let’s make it click

A nearby enemy's footsteps shift with listener orientation and become quieter farther away according to the game's mix.

Vibe Bro’s heads-up

Essential information should not rely exclusively on hearing a particular spatial cue, especially across different playback setups.

The docs behind it

Editorial review · October 28, 2026

Supported: Listener-relative position, orientation, and attenuation are supported. Complementary cues are accessibility design advice.

Read the content review record.

Keep the momentum going