The plain-English version
A saved reusable arrangement of game objects and configuration that can be instantiated repeatedly.
Why it matters
It helps keep repeated enemies, props, and interface elements consistent while supporting controlled instance variation.
Let’s make it click
A reusable enemy definition supplies its collision, visuals, and behavior, while each placed instance chooses a patrol route.
Vibe Bro’s heads-up
Untracked instance overrides can make an individual copy behave differently even when the shared definition appears correct.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Reusable scene instances are supported. Instance override management is practical advice about avoiding unintended variation.