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Occlusion culling

Avoiding rendering work for objects hidden behind other geometry when the renderer can establish that they are not visible.

The plain-English version

Avoiding rendering work for objects hidden behind other geometry when the renderer can establish that they are not visible.

Why it matters

It can help scenes with substantial obstruction, but its own processing and correctness need consideration.

Let’s make it click

A room-based scene avoids drawing many objects behind solid walls while keeping visible doorways correct.

Vibe Bro’s heads-up

Culling is not permission control and should not be relied on to hide secret multiplayer information from a client.

The docs behind it

Editorial review · October 28, 2026

Supported: Hidden geometry can be culled at a processing cost. Rendering omission is correctly not treated as multiplayer information security.

Read the content review record.

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