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Vibe Bro’sENCYCLOPEDIA

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Mouse capture

A mode where a game receives relative mouse movement and controls how the pointer is confined or hidden.

The plain-English version

A mode where a game receives relative mouse movement and controls how the pointer is confined or hidden.

Why it matters

It is central to many camera controls and needs clear release behavior for menus, focus changes, and user escape.

Let’s make it click

A first-person game captures the pointer during play, then releases it when opening settings or losing application focus.

Vibe Bro’s heads-up

Continuing to rotate the camera while a player interacts with a menu creates a mismatch between interface and gameplay input.

The docs behind it

Editorial review · October 28, 2026

Supported: Relative movement and cursor modes match the input API; menu/focus release behavior is a recommended interaction policy.

Read the content review record.

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