The plain-English version
A mode where a game receives relative mouse movement and controls how the pointer is confined or hidden.
Why it matters
It is central to many camera controls and needs clear release behavior for menus, focus changes, and user escape.
Let’s make it click
A first-person game captures the pointer during play, then releases it when opening settings or losing application focus.
Vibe Bro’s heads-up
Continuing to rotate the camera while a player interacts with a menu creates a mismatch between interface and gameplay input.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Relative movement and cursor modes match the input API; menu/focus release behavior is a recommended interaction policy.