The plain-English version
A multiplayer approach that advances simulations from coordinated inputs under an expectation of matching results.
Why it matters
It requires controlling sources of divergence and defining what happens when inputs arrive late or simulations disagree.
Let’s make it click
Each participant advances the same turn only after collecting its required inputs, with checks that detect divergent state.
Vibe Bro’s heads-up
Using the same input is not enough if random sequences, floating-point behavior, timing, or external data differ.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Coordinated inputs require matching simulation results in lockstep; random state, ordering, timing, and numeric differences can cause divergence.