The plain-English version
A server that decides the accepted outcome of relevant multiplayer rules rather than trusting a client's claim.
Why it matters
Authority is a design responsibility: decide who may validate movement, damage, inventory, and other consequential actions.
Let’s make it click
A client requests to fire, while the server checks the weapon state and valid result before applying damage.
Vibe Bro’s heads-up
A server that blindly accepts a client's supplied score is not enforcing that score's rules merely because it stores the value.
The docs behind it
Documentation links checked .
Editorial review · October 28, 2026
Supported: Server authority is the accepted rule/state boundary in the described architecture; storage without validation does not make a score trustworthy.